Wild Prizefighters, by J. Ryan Opp, is a game for any number of players (2 to 10 supported in Screentop) that takes about an hour, ages 12 and up. Each table (surface) will be a two-player experience, but the league mode has people switching tables between fights (there are are 4 fights in a game).
The rules can be found here.
A solo version of the game can be found here. Enter your name and get on the high score list!
This is a prototype. You can take a stab at learning it yourself, but you will enjoy yourself more if you play with me the designer. Feel free to contact me at email@example.com for a demo. You can also join this Facebook group to talk about it. I'm also on Discord: RyTracer#7606.
You can play up to 10 players in a single Screentop room, as there are 5 surfaces with a copy of the game on each. Press 1, 2, 3, 4, or 5 to switch surfaces. Between fights, players will need to switch seats by leaving their seats and taking a new one and updating their banks and reputation for the new seat.
If you have an odd number of players that is more than 1, a player will need to use the solo mode website. When it asks you your name, enter the current fight number (1, 2, 3, or 4), and it will prompt you with other questions for setup, and will avoid the high score list.
The resting piles are line anchors so you can easily place cards on the outer part of the line, thus placing them on the bottom of the stack automatically.
The goal cards need to be shuffled rotationally as well as the order. Shuffle all the cards (double-click the stack then press z), select the top 5 or 6 of them (click elsewhere then click 5 or 6 times on the stack while holding shift), rotate them 180 degrees (press r), select the whole stack (double-click), shuffle again (press z). That should be good enough, but you can repeat those steps as much as you like.
Instead of pushing a card forward as one does in the physical game to play it, move the order tokens onto them in the order they were played. This will help avoid confusion, because the cards are to be put at the bottom of the reserve stacks in the order they were played.
The gorilla card is a useful tool to move back and forth to remember who took the last trick and thus whose turn to lead it will be.
In the center of the ring are a number of counters that work like the arrows do in the solo version. You can use them if you like as training wheels to show who beats whom before you get used to reading the cards quickly. Just advance them to red, blue, or transparent (press f or shift-f).
Everything else should be somewhat intuitive if you’ve played or understand the rules, but feel free to email me questions and comments.